
Giraffe Running
Programmer/ Technical Artist/ Level de




Giraffe Running employs VNect motion capture technology to create an interactive somatosensory game inspired by human Tetris. Within the game, players assume the role of a giraffe, controlling a character with a unique body proportion to stretch all body parts and enhance gameplay enjoyment. The visual style combines low-poly models with selected cartoon shaders.
Character & Poses design



Character & Poses design
Within this development, I'm responsible for programming and technical art, including writing the primary software and character rigging. The game features five ecological backgrounds: rainforest, desert, bridge, grassland, and plateau, with three distinct styles of random number generation providing players with unique scene combinations during each playthrough.




Within this development, I'm responsible for programming and technical art, including writing the primary software and character rigging. The game features five ecological backgrounds: rainforest, desert, bridge, grassland, and plateau, with three distinct styles of random number generation providing players with unique scene combinations during each playthrough.
Technical Detail
VNect motion capture
Throughout the production process, I conducted rigorous testing to identify the most effective rigging and weight painting techniques for VNect motion capture. I also explored methods to reduce capture interference in different environments.



VNect motion capture
Throughout the production process, I conducted rigorous testing to identify the most effective rigging and weight painting techniques for VNect motion capture. I also explored methods to reduce capture interference in different environments.
Advanced Skeleton & ngSkinTools
For rigging, we utilized the Advanced Skeleton 5 plug-in in Maya, while for weight painting, we relied on the ngSkinTools plugin to draw smooth and visually pleasing weights.



Advanced Skeleton & ngSkinTools
For rigging, we utilized the Advanced Skeleton 5 plug-in in Maya, while for weight painting, we relied on the ngSkinTools plugin to draw smooth and visually pleasing weights.